across(vect3d &out) | vect3d | |
add(const vect3d &a) | vect3d | [inline] |
clear() | vect3d | [inline] |
length() const | vect3d | [inline] |
magnitude() const | vect3d | [inline] |
normal() const | vect3d | [inline] |
normalize() | vect3d | [inline] |
operator *(prec_t f, const vect3d &v) | vect3d | [friend] |
operator *(const vect3d &v, prec_t f) | vect3d | [friend] |
operator *(const vect3d &l, const vect3d &r) | vect3d | [friend] |
operator *=(prec_t f) | vect3d | [inline] |
operator!=(const vect3d &l, const vect3d &r) | vect3d | [friend] |
operator%(const vect3d &l, const vect3d &r) | vect3d | [friend] |
operator+(const vect3d &l, const vect3d &r) | vect3d | [friend] |
operator+=(const vect3d &v) | vect3d | [inline] |
operator-(const vect3d &l, const vect3d &r) | vect3d | [friend] |
operator-() const | vect3d | [inline] |
operator-=(const vect3d &v) | vect3d | [inline] |
operator/(const vect3d &v, prec_t f) | vect3d | [friend] |
operator/=(prec_t f) | vect3d | [inline] |
operator<(const vect3d &l, const vect3d &r) | vect3d | [friend] |
operator=(prec_t f) | vect3d | [inline] |
operator==(const vect3d &l, const vect3d &r) | vect3d | [friend] |
print(const char *name=0) const | vect3d | |
recip() const | vect3d | [inline] |
sprint(char *buf) const | vect3d | |
vect3d() | vect3d | [inline] |
vect3d(prec_t a, prec_t b, prec_t c) | vect3d | [inline] |
x | vect3d | |
y | vect3d | |
z | vect3d | |