calc(Screen &screen, ecalc_t ct=CALC_BFIELD) | Scene | |
CALC_BFIELD enum value | Scene | |
CALC_EFIELD enum value | Scene | |
CALC_POTENTIAL enum value | Scene | |
calctask | Scene | [friend] |
calibrate_bline_step(const vect3d &pos, prec_t step) | Scene | |
calibrate_field(prec_t min, prec_t max, prec_t add=0) | Scene | [inline] |
cmap(prec_t bf) | Scene | |
ecalc_t enum name | Scene | |
find_untouching_bline(vect3d &result, const vect3d &pos0, vect3d &pos1, prec_t limit_dist=-1, prec_t limit_pos_radius=0.0) | Scene | |
get_fadd() | Scene | [inline] |
get_fmax() | Scene | [inline] |
get_fmin() | Scene | [inline] |
hf(prec_t a, prec_t b, prec_t phi) | Scene | [static] |
lictask | Scene | [friend] |
render_bline(Screen &screen, const vect3d &pos, const Screen::color &color, prec_t limit_dist=-1, const vect3d &limit_pos=vect3d(0, 0, 0), prec_t limit_pos_radius=0.0, bool backwards=false) | Scene | |
render_bline_range(Screen &screen, const vect3d &pos0, const vect3d &pos1, const Screen::color &color, prec_t first_factor=1.0, prec_t dist_limit=-1, const vect3d &line_end=vect3d(0, 0, 0), prec_t line_end_radius=0.0) | Scene | |
render_lic(Screen &screen) | Scene | |
render_lic_animation(Screen &screen, const char *name_prefix, int frames) | Scene | |
render_map(Screen &screen) | Scene | |
Scene(ElectroDynamics &dynamics) | Scene | |
set_coloring(size_t levels=0, bool use_log=false) | Scene | |
~Scene() | Scene | |